Rules For Event Hosts:

Okay, you have a conference or party or convention or something, and all the So here are some things to get the thing going

An Opera Deck package is 1500 cards, which will make a good game for ~300 people.

First, not everyone will want to play; know your crowd. People who were too old to play Dungeons and Dragons in 1985, generally, would rather eat dirt than role play. Members of the B_by B_omer generation, Yes, I'm talking about them. Also, especially religious people, and people who are deeply committed to traditional gender roles can be made extremely uncomfortable by the fluidity of RPGs, and will not want to be in the same room with people playing like that.

So, you might need more than one room, or a way for players to be apart from non-players.

On the other hand, if you've got Anime watchers or cosplayers, they'll love it.

Second, prepare for jerks. This game requires conversations, and it's possible to make up horrid, squalid little things to say. You've got a crowd, so *someone* there will be in the bottom 10% of nice.

Have some big guys on call who don't mind a confrontation.

Start the game at a specific time, with a formal announcement. Use this announcement to go over the rules, since people don't read rules, and to call attention to the use of cards to control who tries to talk to whom. Point out the big guys (call them "umpires") and invite people to talk to them if there are disagreements.

But don't worry. This is a convention or cocktail party or whatever-- people will mostly be perfectly nice.

Third, have enough cards. 1500 cards for 1500 people is a drag.

Okay, that's the basics, and you can run a fine game with just basics. But now there are game variations:


Defining areas in your space as having particular in-game meaning gives players a reason to move about, which mixes them up more.

The number one way of making stories more interesting is to add information to them. (That's almost a tautology!) As the organizer and maker of the starting announcement, you can put a lot of information out there.

You can refer to dramatic works that the players will know.
Signs in the play area can identify different areas as having in-game identities: this table is the abandoned pillow factory. This carpet stripe is the troll bridge.
The whole group could view a movie beforehand, or you could stage a few rounds of play as part of the initial announcement.


You could bring in a few people who will play specific roles, like the king of a renaissance fair, or the werewolf in a game of werewolf. They could be in costume, and have props.

You could, as part of the event, schedule an event to happen at a pre-announced time, as a way to end the play and get the space cleared out.
This game refers to itself as improv, and all games are more or less dramatic productions. As the organizer, how much set and script you provide is your call.

Have fun!
Neal McDonald